Underneath its sassy text and voracious appetite the game can feel a little twitchy, with its dash mechanic a little unwieldy and its wall jumping let down by a sluggish wall slide pace. It's not perfect, however, and there are some tweaks to the physics and balance of Bite The Bullet that would make it much more enjoyable as a shooter. There's a modern twist to the game that fits neatly under its retro art style, though, with aspects like weapon customization (gained through eating rotten enemies) and a skill tree bringing Bite The Bullet into the modern age. Plenty of time will be spent causing explosive chaos in 2D environments akin to Metal Slug, including some beastly boss battles. Related: UnderMine Review: This Roguelike Nearly Strikes Goldįrom a gameplay perspective, Bite The Bullet combines roguelite elements with a classic shoot 'em up. The game describes itself as a 'run and gun and eat' and that's a fairly accurate description of the player's actions, regurgitating their spoils at the end of each level. There's a bit of a twist, though, as Bite The Bullet also tasks its players with gathering mass through eating the enemies and nutrients they come across, as well as using their energy to transform into a vicious, hand-to-hand combat hulk to speed through levels. Set in a future where mutant ghouls control the Earth, Bite The Bullet gives the player control over an extremely powerful hero looking to restore order at the behest of civilization.
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